4/1/2023 0 Comments Civilization 6 tips and tricksThis has the surprisingly powerful effect of adding a significant amount of religious pressure to every city in a certain number of tiles from the site of combat, while removing enemy pressure. After you have nukes, you can one-shot and capture a capital with cavalry units in most cases this will sacrifice the unit in question, but the Civil Engineering civic refreshes the defenses when you take over the city, which do not take further damage from radiation, so the city can use the radiation wall in combination with defensive bombardment to protect itself for 10 turns quite easily.įor religious victories, a Theocracy government with a Debater promotion apostle can park their unit in the middle of a city clump and let enemy religious units slam themselves into it while hunting missionaries. If you get a bad map with low amounts of accessible luxuries, want to avoid more egregious warmonger penalties from multi-capping or civ-wiping, or if you're racing against a science/culture victory, you can forego spending extra time laying siege to every enemy city and simply hit their capital and sue for peace after capture. "On build" bonuses, like tech boosts, policy slots, or the Stonehenge's prophet, however, are not acquired via capture, so it's important to know which wonders you definitely want to pick up the build bonus for and go for those ASAP.ĭomination victory only requires capitals to be captured. If nothing else, you're robbing opponents of a tourism source, which can be important against opponents like China, Egypt, or Kongo in the early game. However, many wonders impart a passive bonus to the controlling civ, not the builder, and by keeping track of who got the wonders (especially if you also picked up which city it was in via higher espionage levels), you can use your early science and subsequent military superiority to go "acquire" ancient and classical wonders. Wonders are production hogs, and competing for and losing a wonder is a massive setback for the city involved. It's good to keep track of which enemy civs snag the early wonders, and focus on trade routes, early military, and science output in the beginning of the game. After a while, they'll spout rebel barbarians, latest in technology, 4-5 pieces, and all near the city centre, use him then, on them. Keep him wrapped in cotton wool, and park him near a city which gets low on amenities when you're at war. Which tech boosts do you guys like? Which are not worth it?\Įdit : I almost forgot, the apostle that covers barbarians to your side, never use him as an apostle, or to recruit random barbarians from an encampment. Domination is only really possible with lower levels, I feel. I almost always find myself getting culture victories. Otherwise, it'll just bundle over in corps
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